Brushed Metal

June 19, 2015

For the last couple of weeks, I’ve been working on a model of a house that I’m intending to upload to SecondLife. While most people don’t put kitchens in their SecondLife houses, I feel it brings it a little more realism. In my kitchen, I’m creating stainless steel appliances, for which I needed to create […]

Wood Grain Redeaux

April 29, 2015

I needed wood grain for a project I’ve been working on, and I noticed that the material I was using previously was lacking a few things. I spent some time on it, and made a much more realistic looking wood grain. It’s still pretty simple, and just like before the node setup is the same […]

Camouflage in Cycles

February 8, 2015

I was messing around with an idea for a military-style cover (what they call their caps). To do this, I needed to come up with a camouflage texture, but I couldn’t find any decent images that were seamless. I took a crack at it with procedural textures in Blender Cycles and here are the results: […]